We’re thrilled to announce that Redshift 2.0 is here!

  This hugely enhanced, new version introduces a wealth of features and pipeline enhancements to the existing Maya and Softimage plug-ins, as well as support and features for Autodesk 3ds Max!


Want to see Redshift 2.0 in action? The Redshift team are attending SIGGRAPH 2016. We’ll be available for live Redshift 2.0 demos at our booth (#377). Drop by and say hello!


Autodesk 3ds Max integration


  Redshift 2.0 introduces the highly anticipated integration with Autodesk 3ds Max, bringing its industry-leading rendering performance to a whole new audience of 3D artists.

  Integrations with SideFX Houdini and MAXON Cinema 4D are also currently in development and are expected later in 2016.

Artwork by Jean-Michel Bihorel

Key Redshift 2.0 features


  New features across all platforms include realistic volumetrics, enhanced subsurface scattering and a new PBR-based Redshift material, all of which deliver massively improved final render results. See more features below.

  • Volumetrics (OpenVDB) – Render clouds, smoke, fire and other volumetric effects with production-quality results (initial support for OpenVDB volume containers)
  • Nested dielectrics – Accurately simulate the intersection of transparent materials with realistic results and no visual artifacts
  • New BRDFS and linear glossiness response – Model a wider variety of metallic and reflective surfaces via the latest and greatest in surface shading technologies (GGX and Beckmann/CookTorrance BRDFs)
  • New SSS models and single scattering – Attain more realistic results with support for improved subsurface scattering models and single-scattering
  • Redshift Material – Utilize a more intuitive, PBR-based main material, featuring effects such as dispersion/chromatic aberration
  • Multiple dome lights – Combine multiple dome lights to create more compelling lighting
  • alSurface support – Access full support for the Arnold shader without having to port settings
  • Baking – Save considerable amounts of rendering time with baking for lighting and AOVs


Artwork by Jean-Michel Bihorel
Artwork by Jean-Michel Bihorel

See what people are saying about Redshift 2.0


  Steffen Wild, visual effects supervisor, Jim Henson’s Creature Shop: “We have used Redshift since 2014, and we’re really excited about version 2.0. Redshift integrates perfectly into our workflow and its speed and visual quality meet our very high standards for our proprietary digital puppetry studio.”

  Tom Box, owner at Blue Zoo Studios: “Redshift has revolutionized the rendering pipeline at our busy studio. The speed gains mean we can focus more time and budget on attaining the highest visual quality. We can’t wait to roll out 2.0 to push this quality even further!”

  Panos Zompolas, co-founder & CTO at Redshift: “The CPU-GPU feature gap continues to close with the host of new functionality added in 2.0. We want to give as many artists as possible the opportunity to access the time and cost savings of GPU rendering, which is why we’re also thrilled to launch our new Autodesk 3ds Max integration with 2.0. More integrations are also planned for the coming months. We really can’t wait for artists to get their hands on this new version of Redshift to see the results for themselves. The dawn of GPU rendering has arrived.”

  Want to know more?


  Get in touch with any questions you might have