We’ll also be taking part in a Birds of a Feather panel with industry experts in the field of rendering and would love to see you attend this free session (all you need is a SIGGRAPH exhibition pass).
Topic and details on the Birds of a Feather session:
Rendering in 2016 and Beyond – the tools changing the trade
WHEN: Tuesday, July 26, 11:30am - 12: 30pm
WHERE: Anaheim Convention Center, Room 213D
We look forward to seeing you there!
We had a fantastic time at Anaheim meeting industry professionals at SIGGRAPH 2016 and had an overwhelming response to our newly released 3ds Max integration.
Here’s a selection of coverage we had during the show:
Rob Slater presenting Redshift on NVIDIA’s booth
Rob Slater, VP of Engineering and Co-Founder at Redshift, demonstrates examples of customer work, the growth of Redshift and what to expect in the future.
Guru Studio presentation on using Redshift
GPU rendering of final frames is beginning to make its way into mainstream production. Yurie discusses the immediate benefits to building a GPU exclusive pipeline with Redshift, and how Guru Studio aims to eventually achieve near real-time ray tracing. With the appetite for original content at an all-time high, Guru is re-imagining how it will meet the demands of broadcasters and push the quality of their work.
Interview with CGSociety
Panos Zompolas, CTO & Co-Founder of Redshift chats with CGSociety on the recent announcements and latest integrations in the works.
Rendering in 2016 and Beyond – Birds of a Feather panel