We’re thrilled to announce the Redshift team will be attending this month’s SIGGRAPH 2016 exhibition in Anaheim, July 26 to 28!

You can drop by and speak with the team on booth 377 on the show floor or schedule a meeting with us for a dedicated demo of our latest release, Redshift 2.0.

Please email info@redshift3d.com to schedule a meeting with the Redshift team.

We’ll also be taking part in a Birds of a Feather panel with industry experts in the field of rendering and would love to see you attend this free session (all you need is a SIGGRAPH exhibition pass).

Topic and details on the Birds of a Feather session:

Rendering in 2016 and Beyond – the tools changing the trade

WHEN: Tuesday, July 26, 11:30am - 12: 30pm

WHERE: Anaheim Convention Center, Room 213D

We look forward to seeing you there!

UPDATE:

We had a fantastic time at Anaheim meeting industry professionals at SIGGRAPH 2016 and had an overwhelming response to our newly released 3ds Max integration.

Here’s a selection of coverage we had during the show:

Rob Slater presenting Redshift on NVIDIA’s booth

Rob Slater, VP of Engineering and Co-Founder at Redshift, demonstrates examples of customer work, the growth of Redshift and what to expect in the future.

Guru Studio presentation on using Redshift

GPU rendering of final frames is beginning to make its way into mainstream production. Yurie discusses the immediate benefits to building a GPU exclusive pipeline with Redshift, and how Guru Studio aims to eventually achieve near real-time ray tracing. With the appetite for original content at an all-time high, Guru is re-imagining how it will meet the demands of broadcasters and push the quality of their work.

Interview with CGSociety

Panos Zompolas, CTO & Co-Founder of Redshift chats with CGSociety on the recent announcements and latest integrations in the works.

Rendering in 2016 and Beyond – Birds of a Feather panel

A snap of the panel that was moderated by computer graphics pioneer Jon Peddie and joined on the panel with Chris Bond, CEO of Thinkbox Software, Todd Prives, Rendering Product Manager at Google Cloud Platform and Matt Silverman, Creative Director of Swordfish.

Redshift on CG Channel’s best new software at SIGGRAPH

To top it all off, Redshift also made it to the list of Best new CG software from CG Channel

A huge thank you to everyone we met at SIGGRAPH 2016 and look forward to doing it all again at next year’s SIGGRAPH 2017 in Los Angeles.