Redshift users can now access all the benefits of procedural rendering with shading variety and rendering optimizations via the new plug-in with Golaem.
Golaem is well known for its artist-friendly crowd simulation & layout tools used in production like Game Of Thrones, Independence Day Resurgence, the Halo Wars 2 cinematics to name a few.
Golaem and Redshift teams joined forces to add Redshift procedural rendering capabilities in Golaem as well as native shaders for variety and user data workflow in Redshift.
Redshift is already used in production by several Golaem customers for rendering tens of thousands of characters:
Panos Zompolos, Co-founder & CTO at Redshift explains:
“We hope that the ability to plug into feature film ready software like Golaem will act to extend our services to better cater for this area of production. We really can’t wait to see the results of artists who explore the experience of working with both Golaem and Redshift.“
Nicolas Chaverou, Golaem Product Manager, comments:
“Taking advantage of Redshift’s amazing GPU rendering performance and Golaem latest multithreading & automatic instancing optimization, the Golaem procedural rendering plugin for Redshift can render 20 000 characters in less than 2 minutes. We are thrilled to offer unprecedented crowd rendering performances to Golaem and Redshift customers”
Find out more about Golaem here