Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain.

Our team’s background in games, hardware-accelerated realtime rendering and 3D content creation tools uniquely positions us to tackle the problem of slow rendering, with decades of experience pushing the limits of GPU hardware in a fast paced and fluid environment.

Key staff


Nicolas Burtnyk – Co-founder & CEO


Nicolas is an expert in human-computer interaction, with a specialisation in 3D tools for the film, television, video game and industrial design industries.

Nicolas’ career began as part of the prestigious research group at Alias (now Autodesk). Following this, Nicolas also worked as studio technical director at Double Helix Games (now Amazon Games). During this time, Nicolas lead the studio's central technology group, overseeing the development of two generations of a proprietary game engine, renderer and associated tools.

Nicolas’ technical problem solving and love of the industry places him in a key position to drive the development of Redshift forwards.


Panagiotis (Panos) Zompolas – Co-founder & CTO


Panos is a video game industry veteran driven by a passion for computer graphics and hardware – he’s been working with GPUs since the days of the 3dfx and has closely followed the GPU compute revolution since its inception in the mid-2000s.

Panos’ career in the video game industry spans stints at leading companies such as Sony Computer Entertainment Europe and Double Helix Games (now Amazon Games). During his time in the industry, Panos lead teams of graphics programmers in the creation of render engines, spanning several generations of hardware.

This experience, tied with his passion for the industry, is one of the key pillars of Redshift’s success.


Rob Slater – Co-founder & VP of Engineering


Robert is a seasoned GPU software engineer and video game industry veteran, with a vast amount of experience in and passion for the field of programming.

As a programmer, Rob has worked for such companies as Electronic Arts, Acclaim and Double Helix Games (now Amazon Games). During this time, Rob was responsible for the core rendering technology at each studio, driving their creative and technical development.

Rob’s graphics engine programming experience and know-how ensures that Redshift is always at the forefront of new trends and advances in the industry.